![]() There are detailed hardware requirements at this link – key requirements are a 64-bit CPU with 4 cores, 8GB of RAM, and hardware assisted virtualisation enabled in the BIOS settings – Microsoft provides a guide on how to do this here. The reason for this is that the emulator uses Hyper-V, which is available on Window 10 Pro – it’s not available on the home edition. You can develop your app using available tools, and test it on an emulator – as long as you have Windows 10 Professional. You don’t need a physical HoloLens to develop software for the HoloLens (although it would help). Getting started – downloading and installing the software ![]() I’ll follow these introductory posts with some more complex and interesting projects. Part 3 – Deploying this project to the HoloLens emulator.Part 2 – Creating a project in Unity 5, and adding a simple object to a virtual world.Part 1 – Getting started – downloading and installing the software.So far, I’ve planned for the first 3 posts in the series. There’s relatively few posts on how to code for this device, and the ones that I’ve found so far haven’t been as complete as I’d like them to be, and this series will be part tutorial and part lab-notes for myself. I’m starting a new series of posts on coding for the HoloLens with Unity.
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